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Showing posts from March 9, 2009

Dragonball: Evolution Hands-on

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March 5, 2009 - If you're totally unfamiliar with Dragonball, you've somehow managed to avoid one of the most widely distributed manga/anime/game licenses around. Revolving around a set of seven magical orbs that have incredible power, as well as ample amounts of over-the-top fighting, the Dragonball franchise has been spread widely across a number of mediums and the action is coming to the big screen next month. A full-length film titled Dragonball: Evolution will follow Justin Chatwin's portrayal of Goku and all the antics therein. To correspond with the release of the movie, the PSP will be getting a fighting game by the same name. Dragonball: Evolution borrows heavily from the fighting mechanics of the previous Dragonball games but occupies the movie's universe. The result, at least for now, is a bit of a mixed bag. Pow! Dragonball: Evolution has a number of different modes to choose from, including a full Story mode, Arcade mode, an Ad-hoc Network Battle feature,

DJ Max Fever

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February 4, 2009 - I have no rhythm. Patapon helped me learn beats, but like Terrence Howard in Mr. Holland's Opus, I'm pretty lost when it comes to keeping pace with music; it's one of the reasons I prefer singing in Rock Band and couldn't get very far in Elite Beat Agents. Still, every once in awhile a music game comes along that makes me put on my headphones, have some fun, and not care that I suck at tapping buttons in time with tunes. DJ Max Fever is one of those games, and if you dig quirky titles and Asian-inspired pop tunes, it probably deserves a place in your UMD collection. If you've played Guitar Hero, Rock Band, or -- God help you -- Rock Revolution, the mechanics of DJ Max Fever should be second nature. Although the franchise has made several appearances across the sea, Fever represents DJ Max's first trip to the United States and is actually a compilation of DJ Max Portable and DJ Max 2. You'll choose a song, a video will start to play, and

Phantasy Star Portable Review

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March 5, 2009 - The Phantasy Star series has been around for many years and has traversed a broad number of consoles. While the original Phantasy Star games were more traditional RPGs, recent iterations of the franchise have turned towards the online multiplayer landscape --most notably with the release of Phantasy Star Online for the Dreamcast -- almost ten years ago. Now, Phantasy Star Portable is available on the PSP and once again bestows players with ample amounts of laser swords, elf ears, sentient robots and all sorts of anime-styled goodness. Unfortunately, Phantasy Star Portable doesn't return to the legendary roots of Phantasy Star Online but rather borrows more heavily from the less-than-perfect Phantasy Star Universe. But before you Phantasy Star enthusiasts go running off to the corner, I'll tell you that Phantasy Star Portable is still fun despite its problems. If only the game had returned to its surreal, nearly melancholic roots, we'd have had a brilliant U

Patapon 2

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March 6, 2009 - If there's one thing you know, it's that IGN loved Patapon. Besides giving it the award for PSP Game of the Year 2008 and a runner-up nod in terms of overall music/rhythm game, we still find ourselves bopping along to the pon-pon rhythms in our heads. Still, there's one thing that always bugged us about the release of the original game -- we never got any cool Patapon crap to spend our money on. Sure, there was the Bearbrick Patapon-themed bear, but that little guy was less than a business card in length. We want some real chotchkeys. Our desks are begging to be overrun with Patapon stuff! With Patapon 2 getting closer by the second, the IGN PlayStation Team has pulled together the following list of stuff Sony needs to get made and get out the door to dedicated consumers like us. If the company wants to move UMDs come May, it needs to kick its marketing department in the ass already. And, trust us, nothing markets a sequel better than the game's characte