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Showing posts from April 20, 2008

NYCC '08: Metal Gear Online Hands-on

April 18, 2008 - The Metal Gear experience has always been a solitary experience. It's been great and we've embraced it for the awesome single-player gameplay that it has brought to the table, but there comes a point in a series' lifespan when it's time to expand. Time to break the former boundaries of one's youth, spread those wings and fly into the world of online gaming. Beta keys are currently making their way into some lucky gamers' hands, but at this year's New York Comic-Con Metal Gear Online was on display for anyone to come up and play for themselves. The setup was simple. Eight LCD screens, four facing one side, four on the other. It was red vs. blue in a classic team deathmatch scenario on Blood Bath, one of the five maps that will ship with the game. The introduction to the game was very simple. Being someone that has never played Metal Gear Solid 4's single-player game, I had absolutely no problems jumping in, setting up my primary, secondar

The Bourne Conspiracy Progress Report

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April 18, 2008 - Since July, we've been breaking arms, shooting foes in the chest and running around embassies in the Bourne Conspiracy, but in those nine months, we've never had a chance to really sit down and play the game until our eyes bled. Or at least we hadn't until Sierra rolled into San Francisco last week. Our time with High Moon Studios, the folks who brought us Darkwatch and are in the middle of bringing us Bourne, was twofold. To begin with, we got to sit in on an Xbox 360 demo of a handful of new levels -- Bourne vs. an APC, Bourne vs. some European cops, Bourne vs. the Professor in a burning barn, Bourne vs. every inanimate object in a European library -- but when the developers were done beating on foreigners, they handed us a PlayStation 3 preview build of the game's first four missions. Our hands-on time actually covered a few parts we've seen in previous previews, but that only helped showcase the changes High Moon has made and gave us context to