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Showing posts from April 24, 2008

Difficult Choices

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We've already announced new modes, the rating, pricing, and some of the music in the game. So what could be left? For those of you not familiar with the original game, there were actually no difficulty settings. Granted, the arm's unique control scheme made the game harder than most, but certainly an "Easy" option would have helped. Or would it? For those how do know the original, you probably remember that the enemies and bosses themselves were not that hard. It was literally all about the swinging (area 11, anyone?). When updating the game for Rearmed we didn't want to go with the standard, "lazy" approach to difficulty tweaking -- i.e., we didn't want to make the game artificially more difficult by just giving the enemies a longer life bar and the ability to do more damage. Additionally, rather than making the game harder, we needed to find a way to make it easier without totally redesigning the classic level design that fans would demand. Fortun

Death Note: "Renewal" Review

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Not too much to review here as "Renewal" serves to mostly recap Death Note 's major plot points so that it can move into its third and final act. We start on L's case files, every clue that has lead him to believe that Light Yagami is "Kira". It also serves as a reminder that we as an audience have just lost arguably the best character on the show. When the case file ends, we catch a glimpse of Light salting our wounds and deleting the data. Worse, the investigation force appoints Light as the new L. In just a short time, Light moves in with Misa, becomes the new L, and tells Ryuk he will now create the brave new world he promised to. We are then treated to a very cool montage that spans five years. Light kills off every member of the Yotsuba group, L's American allies, and countless criminals. He's entered the police force and risen to power. Entire nations have declared themselves in support of Kira. Light has won the battle… for now. The final min