Difficult Choices
We've already announced new modes, the rating, pricing, and some of the music in the game. So what could be left? For those of you not familiar with the original game, there were actually no difficulty settings. Granted, the arm's unique control scheme made the game harder than most, but certainly an "Easy" option would have helped. Or would it? For those how do know the original, you probably remember that the enemies and bosses themselves were not that hard. It was literally all about the swinging (area 11, anyone?). When updating the game for Rearmed we didn't want to go with the standard, "lazy" approach to difficulty tweaking -- i.e., we didn't want to make the game artificially more difficult by just giving the enemies a longer life bar and the ability to do more damage. Additionally, rather than making the game harder, we needed to find a way to make it easier without totally redesigning the classic level design that fans would demand. Fortun...