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Showing posts from April 10, 2008

Assassin's Creed: Director's Cut Review

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April 8, 2008 - Despite enormous commercial success on consoles, developer Ubisoft didn't completely slack off when it came to developing the PC version of their highly successful third-person action game, Assassin's Creed. This is a real concern for PC gamers. Many developers seem to almost forget they're even bringing their console-focused titles to mouse and keyboard aficionados, sometimes neglecting to remove console interface layouts ( The Club ), omitting adequate video or control configurations ( Resident Evil 4 ), or just otherwise displaying obvious disregard for functionality and ease of use ( Phantasy Star Universe ). Assassin's Creed, on the other hand, has all the features you'd expect in a PC game. Customizable controls, various graphical settings to scale performance, the choice of DX 9 and DX 10 modes for gamers with more high-end hardware, and all the proper UI icons mean PC gamers won't have to wince in pain at the sight of a giant green &q

Fallout 3 Progress Report

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April 10, 2008 - War, as the intro to Fallout 3 tells us, never changes. And for much of the last year, the information that we had on Fallout 3 itself hadn't changed, as Bethesda Softworks kept a low profile as it worked on what is easily one of the most anticipated games of the year. But now Bethesda is looking to break radio silence, and we jumped at the chance to see the latest progress on this epic single-player role-playing game set in a memorable post-apocalyptic world. So buckle up, and we'll describe what we saw at a demonstration of the game this week. We learned last year that character creation was tied into your character's birth in Vault 101, but we finally got to see what Bethesda was talking about. You'll literally emerge from your mother's womb and open your eyes to see a doctor and your father (voiced by Liam Neeson) looking down on you. Don't worry: Bethesda doesn't get graphic in this sequence; all you see in blackness before your eyes