Assault Heroes 2: Hands-on

April 28, 2008 - Shoot-'em-ups are all about action, and Sierra's Assault Heroes was packed full of it. A throwback to the top-down scrolling action shooters of old, the slick 2006 release set a new standard for the genre on Xbox Live Arcade.

The development studio behind the first title, Wanako Games, is working on a sequel to Assault Heroes, and we had an opportunity to play a bit of it at Sierra's recent Gamer's Day event in San Francisco. We're happy to report that Assault Heroes 2 appears to have even more action, wrapped in the same glossy package that made its predecessor so easy on the eyes.

We've covered the basics of Assault Heroes 2 already, so we won't re-hash it all here. Essentially, all the things you loved about the first game are back (co-op, vehicles, boss battles, power-ups, etc.) but some new twists are on the way.In our hands-on with Assault Heroes 2, we noticed that vehicles re-spawn a lot faster than they did in the last game. If your jeep explodes in a hail of enemy fire, you'll spend a lot less time on foot waiting for a new ride. With that said, Wanako has placed a lot more emphasis on the on-foot aspect of fighting in Assault Heroes 2. So, although vehicles will be easier to come by, you might just find yourself hoofing it more than you did before.

This time around, you'll be able to dodge and roll by hitting the A button, a useful grenade-evasion maneuver. Wanako has also changed the underground portions for Assault Heroes 2, zooming in on the action a bit and allowing you to re-spawn there instead of forcing you to begin anew outside.

The graphics in Assault Heroes were quite good for an XBLA game, and what we've seen of the sequel so far looks impressive, too. Environments are more destructible than before – trees can be set alight or even frozen solid, depending on which weapon you're wielding. Wanako has also paid close attention to perspective, adding nice touches here and there to create the illusion of depth.

Takin' it to the bridge.


Although we weren't given specific numbers, Sierra told IGN Assault Heroes 2 will have more than 20 levels in addition to a new "Battlezone" mode that features shorter, self-contained bits of gameplay for quick action. Results for all modes will be posted to online leaderboards. Sierra isn't releasing a full achievement list for Assault Heroes 2 yet, but they told us they've significantly upped the ante this time around. If you're hoping for easy points from the sequel, prepare to be disappointed. You're going to have to work hard for your bragging rights.

Assault Heroes 2 is scheduled for a summer release.

Source:http://xbox360.ign.com/articles/869/869312p1.html

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